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All 70 Playable Cultures & Era Trees in Humankind 2

Humankind 2 Cultures Tier List: Best Early Civilizations

Rank Humankind 2 early-era cultures for 2027 pre-release: S-tier Egyptians, Romans, Carthage, plus Persia, Thule, and steppe picks by Customs Trees.

10/17/2026 Pre-Release 2027 Imperial Cartographer Last updated: 10/17/2026 7 min read

Frequently Asked Questions

What makes a culture S-tier in Humankind 2's early eras?
S-tier early cultures combine a full five-node Customs Tree that stays relevant after the Era Crossroads, a capstone Legacy Trait that scales into Era II combat and economy, and at least one strong historical link—Common History, Shared Land, or Foreign Contact—so you can pivot or persist without dead turns. Ancient Egyptians, Romans, and Carthaginians currently meet all three bars in insider playtests.
Should I stay on one culture or switch at the Era Crossroads?
Stay when your Customs Tree and Legacy Trait still outproduce a fresh civilization on your map—for example, a river-dense Egyptian empire with Flood Tamer food surpluses and monument industry. Switch when Shared Land or Foreign Contact unlocks a specialist that fixes your weakness, such as Carthaginian naval trade on an archipelago coast or Roman urban density in a Mediterranean choke point.
How do Persians and Parsaans compare to Rome and Carthage in Era II?
Persians excel at highland and desert border control with spearmen and cavalry choke-point tactics, making them A-tier for continental maps with narrow passes. Rome brings Mediterranean urban stacking, Colosseum culture spikes, and Wild Twins Feral Rage military pivots. Carthage dominates maritime trade lanes and elephant expeditions across Alpine gaps—pick Persia for land locks, Rome for coastal metropolises, Carthage for sea monopoly.
Can I borrow Thule Customs without playing as the Thule?
Yes. Foreign Contact lets you spend Culture Points to adopt neighbor Customs such as Dogsled Hunters from the Thule while keeping your primary culture identity. That makes Thule an A-tier borrow target on Polar and Arctic starts even when you begin as Saqqaq, Dorset, or Egyptians expanding north—see our dedicated Thule Customs breakdown for unlock timing.
Are B-tier cultures like Scythians and Etruscans ever worth picking?
B-tier picks shine when the Earth map rewards their biome kit. Scythians punish open Eurasian steppe with cavalry raiding chains; Etruscans bridge Italic peninsula Shared Land into Rome; Saqqaq and Dorset stabilize early Arctic survival before medieval Thule contact; Normans spike on coastal feudal expansion routes. On the wrong terrain they fall behind S-tier economy cultures within one era.

Humankind 2 Era II Crossroads with Parsaans card beside Egyptian, Roman, and Carthaginian culture paths

What Is the Best Humankind 2 Early-Era Culture Tier List for 2027?

This Humankind 2 cultures tier list ranks Era I Ancient and Era II Classical civilizations using pre-release insider metas from the October 2026 gameplay walkthrough—not recycled Humankind 1 tier charts. Amplitude’s redesign makes culture choice a long-horizon strategy: optional Crossroads switching, five-node Customs Trees, capstone Legacy Traits, and Foreign Contact borrowing mean the “best” pick depends on whether you transcend one identity or pivot through Mediterranean, steppe, or Polar map logic. Cross-check every civilization slot against our complete list of all 70 playable cultures before you commit a dynasty.


How Should You Judge Cultures in Humankind 2’s Redesigned System?

Before S through B tiers, apply three evaluation lenses that the old game never needed. Full mechanics live in our Culture Evolution, Crossroads & Customs guide; here is how tier theory uses them.

1. Single-culture staying power (Transcendence vs Evolution)

Because switching at the Era Crossroads is optional, cultures with scaling five-node Customs Trees and durable Legacy Traits climb the tier list for players who want one visual and narrative identity across all six eras. Ancient Egyptians exemplify the pattern: Diligent Traders, River Transport, Hieroglyphics, and Priestly Class feed river logistics, knowledge, and temple economies while monument projects like Temple of Ra and Great Pyramids scale into Classical pressure. Pair that tree with the Ancient Egypt Flood Tamer guide if you spawn on Nile-adjacent Earth map starting locations.

2. Crossroads pivot value

Cultures you unlock via Common History, Shared Land, or Foreign Contact must justify the opportunity cost of abandoning partially filled Customs. Rome, Carthage, and Persia / Parsaans on the Era II screen are high pivot value because Egyptian or Mycenaean empires often already control Mediterranean coasts, North African shared land, or Near Eastern contact lines—exactly the links shown on the Crossroads UI.

3. Borrowable neighbor Customs

Even when a culture stays B-tier as a main pick, it can be A-tier as a Foreign Contact donor. Polar specialists matter because harsh biomes are no longer dead hexes; borrowing Dogsled Hunters from the Thule without empire swapping is often stronger than forcing an full culture change on an Egyptian or Roman campaign. Read Thule Dogsled Hunters Custom for adoption prerequisites.


Which Cultures Are S-Tier Meta Anchors in Early Humankind 2?

S-tier entries define lobby expectations: they win food surpluses, district timing, or naval tempo before opponents reach the next Crossroads.

Ancient Egyptians (Era I)

Ancient Egyptians remain the default S-tier Ancient pick. Flood Tamer adds +2 Food on river tiles, district industry costs drop 25%, and food-surplus settlements gain +5 Strength—a rare economy-to-military bridge. Monument lines (Temple of Ra, Great Pyramids) convert Culture and Industry into map-timeline threats. Insiders who transcend Egypt rather than pivot report the highest win rate on river-dense Earth seeds when they finish the Customs Tree before Era II.

Men-Nefer Egyptian city in Humankind 2 with 16/10 population, Food and Gold yields, and monument queue

Romans (Era II Classical)

Romans anchor Mediterranean urban density: legion expansion, aqueduct-style district stacking, and Colosseum culture spikes. The Wild Twins line enables a Feral Rage +5 Strength combat pivot when you need to stall a steppe raid or punish a naval landing. Choose Rome when Shared Land places your core on temperate coastlines and you already invested Culture Points into administrative Customs—you are not restarting from zero, you are weaponizing Classical infrastructure.

Humankind 2 Classical Era Roman-style coastal island metropolis with naval fleet dominating the Mediterranean basin

Carthaginians (Era II Classical)

Carthaginians own archipelago and Mediterranean maritime trade tempo. Insiders treat Carthage as the answer to multi-continent trade lanes, Alpine-gap war elephant expeditions, and Shared Land transitions off Egyptian North African holdings. If your scout report shows fragmented coasts and shallow-sea routes, Carthage out-scales Rome on gold-per-turn even when Rome wins raw city count.

Carthaginian archipelago in Humankind 2 Era II with maritime trade lanes and naval control between island chains


Which Early Cultures Rank A-Tier (Specialists and Military Powerhouses)?

A-tier cultures win campaigns when map geometry matches their kit or when they serve as mandatory pivot targets.

Culture Era / role Why A-tier
Persians / Parsaans Era II Classical Highland and desert border warfare; spearmen and cavalry choke-point control on continental divides.
Thule Arctic / Polar Dogsled Hunters snow mobility; top Foreign Contact borrow for Polar adaptations without culture swap.
Mycenaeans Era I Ancient Aegean Bronze Age fortress networks and coastal hill defense chains into Classical pivots.
Abbasids Medieval bridge Golden Age science and trade scaling when Common History links from Egyptian or Near Eastern campaigns—plan two eras ahead.

Persians / Parsaans appear on the same Crossroads card spread as Rome and Carthage; pick them when your diplomacy graph favors land locks over sea lanes. Thule rarely beats Egyptians on a pure Nile start, but on Polar-adjacent spawns from the Earth map starting locations guide they jump to hidden S-tier if you integrate borrowed Customs early.


Which Cultures Sit at B-Tier (Situational and Biome-Dependent)?

B-tier is not “unplayable”—it is map-contractual. These civilizations spike when biome and diplomacy align and fade when S-tier economies snowball.

  • Scythians — Eurasian steppe cavalry raiders; dominate open plains, bleed on river-walled Egyptian surplus settlements.
  • Etruscans — Italic peninsula stepping stone into Roman Shared Land; strong when you need a cheap Classical bridge without full Egypt pivot.
  • Saqqaq & Dorset — Early Arctic survival predecessors; essential on Greenland-style seeds, replaceable once Thule contact matures.
  • Normans — Coastal feudal expansion; reward island-hopping Europe layouts, weaker on inland desert trade routes.

When your lobby rolls heavy diplomacy, trade, and warfare interactions, re-read diplomacy, trade, and warfare mechanics—B-tier raiders often upgrade to A-tier if Foreign Contact timers favor punitive strikes over monument races.


How Do You Use This Tier List in Your Next Playtest Session?

Humankind 2 Gameplay Overview — Culture Crossroads and Customs

Use a simple decision tree at lobby select:

  1. Roll the Earth seed and mark river, archipelago, steppe, or Polar clusters using Earth map starting locations.
  2. Pick S-tier anchor matching biome (Egypt rivers, Carthage seas, Rome temperate bays).
  3. Pre-plan Crossroads link—Shared Land into Carthage, Foreign Contact into Persia, or transcend Egypt with finished Legacy Trait.
  4. Budget one borrow slot—usually Thule Dogsled Hunters on mixed-climate maps.
  5. Validate with Customs math in Culture Evolution and Customs before you lock multiplayer civ.

Quick Reference: Early-Era Tier Summary

Tier Cultures Pick when
S Ancient Egyptians, Romans, Carthaginians You want scaling Customs, strong Legacy Traits, and Crossroads flexibility on rivers or Mediterranean trade.
A Persians / Parsaans, Thule, Mycenaeans, Abbasids You need choke-point armies, Polar borrows, fortress openings, or medieval science/trade bridges.
B Scythians, Etruscans, Saqqaq, Dorset, Normans Map biome rewards raiding, Italic bridges, Arctic early survival, or coastal feudal expansion.

For roster completeness and era placement of every civilization named here, keep all 70 playable cultures bookmarked alongside this tier list—new playtest cultures can shift B-tier specialists upward without changing S-tier anchors overnight.

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